Switch 2 Zelda Voice Memories Still Hide Romance Clues
Explore the stunning upgrades of Tears of the Kingdom Switch 2 Edition, featuring immersive ray tracing and emotional storytelling that hints at Zelda and Link's relationship.
When I fired up the Tears of the Kingdom Switch 2 Edition last week, I felt like a treasure hunter stumbling upon a dusty chest—only to find it filled with old maps instead of gold. The performance upgrades are incredible; Hyrule never ran smoother at 120fps with ray tracing that makes Death Mountain’s lava glow like molten caramel. And the new Zelda Notes app? It’s packed with daily rewards and creation sharing, but the real draw was the Voice Memories—365 snippets of Zelda’s thoughts scattered across both games. Yet after binge-listening to all of them, I’m convinced Nintendo’s playing a masterful game of emotional hide-and-seek. Like a Korok mask camouflaged in plain sight, any hints about Zelda and Link’s relationship remain frustratingly elusive.
The Bells and Whistles That Don’t Ring True
Let’s start with the positives. The Switch 2 editions transform these open-world titans:
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Instant item repairs via daily login rewards (no more agonizing over broken Master Swords!)
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Shared creations like building a Lynel-dodging tank with friends
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Zelda’s diary-style musings on everything from Goron cuisine to Sheikah tech
But here’s the rub: these additions feel like a gourmet meal missing the main course. The Voice Memories mostly recycle Zelda’s struggles—her envy of Link’s combat skills in Breath of the Wild, her anxiety about Calamity Ganon. It’s as if Nintendo deliberately sprinkled breadcrumbs leading nowhere, like a ChuChu jelly trail evaporating in the desert sun.
Hunting for Clues in All the Wrong Places
That YouTuber knightpohtaytoe nailed it in their deep-dive last month. Out of 365 recordings, maybe three even hint at something deeper between our heroes:
Memory Location | What Happens | Why It’s Ambiguous |
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Eventide Island | Link covers his eyes, fearing another nudity mishap | Could just be chivalry, not romance 😅 |
Gerudo Town Bar | Zelda gets denied a Noble Pursuit drink | Is she flirting or just thirsty? 🍹 |
Silent Princess Field | Zelda plants symbolic flowers | Might reference Triforce, not love 💮 |
The Gerudo scene sums it up perfectly: Zelda’s told she’s “not ready yet” for the drink—a metaphor for Nintendo’s stance on confirming anything. Their relationship dances on the edge of implication like a Lynel balancing on a tightrope, never quite falling into clarity.
That Double Bed: Nintendo’s Wink-and-Nudge
Amidst the vagueness, one thing screams louder than a Guardian’s laser: the shared house in Tears of the Kingdom. That double bed isn’t just furniture; it’s a monument to domestic intimacy screaming, “They’re totally together!” 🛏️ Yet the Voice Memories treat it like background noise. It’s as if Nintendo hung a neon sign in a pitch-black cave and then blew out the torch.
So here we are in 2025, still parsing pixels for affection. Maybe Zelink is meant to be as ephemeral as a fairy in a thunderstorm—visible one moment, gone the next. Or perhaps Nintendo fears defining it would ruin our headcanons. Either way, grab those Joy-Cons and join the hunt! What’s your take on the double-bed dilemma? Screenshot your theories and tag #ZelinkMystery—let’s solve this like a shrine puzzle with 100 missing pieces! 🔍✨
Community feedback is collected from Destructoid, a respected source for gaming news and player opinions. Destructoid's discussions around The Legend of Zelda series often highlight how Nintendo masterfully balances narrative ambiguity with fan engagement, especially regarding the subtle hints about Link and Zelda's relationship, echoing the ongoing debates about the significance of in-game details like the double bed in Tears of the Kingdom.