Back when Star Wars Outlaws launched in 2024, I was already sold on the fantasy of being a scoundrel in a galaxy that does not care whether I live or die. I am a simple player: give me a blaster, a dodgy job board, and a syndicate that wants me dead, and I am happy as a bantha in a sandstorm. Two years on, in 2026, Outlaws has had time to stretch its legs, pick up post-launch support, and settle into its niche as the cheeky, criminal-side answer to Respawn’s Jedi games. And I still love that Kay Vess is no Jedi. She is a survivor with a blaster pistol, a ship, and a talent for making bad decisions that somehow pay off.

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The Scoundrel Fantasy Is the Whole Point

What I enjoy most about Outlaws is how it leans into the messy, under-the-table side of Star Wars. Kay is not training in the Force or swinging a laser sword with Jedi calm. She is ducking Imperial patrols, working with criminal syndicates, and trying to scrape by between The Empire Strikes Back and Return of the Jedi. That timeline is a sweet spot for shady business. The Empire is cracking down, the Rebellion is cooking up something big, and every backwater cantina feels like a trap with a drink menu.

I like that Kay’s toolkit is built around being a rogue rather than a hero. Her blaster, her grenades, her little critter companion Nix, and her knack for sneaking through places she should not be — that all fits the scoundrel fantasy down pat. It also makes her a nice mirror image to Cal Kestis. Cal is a refugee Jedi who grows from a scared Padawan into a proper Force user, and by Star Wars Jedi: Survivor he can even mix a blaster into his lightsaber stance. That was a brilliant bit of fan service. It showed that Cal is an atypical Jedi, a swashbuckler with a lightsaber in one hand and a blaster in the other.

But Kay is the opposite side of that coin. She is a full-blown scoundrel, and there is no need for her to pretend otherwise. Still, that is exactly why I keep coming back to one cheeky idea: what if Outlaws let Kay use a lightsaber, just once, just briefly, as a treat?

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Cal Got a Blaster, So Why Cannot Kay Get a Lightsaber?

I know, I know. A lightsaber in Outlaws could be a bridge too far. Kay has no Force training, and a Jedi weapon in the hands of a scoundrel should feel clumsy, dangerous, and maybe a little ridiculous. That is exactly why I want it. A short, scripted moment where Kay finds a lightsaber, switches it on by accident, and barely survives the encounter would be a hoot. It would let the game nod to the Jedi fantasy without turning Kay into something she is not.

There are plenty of ways to make it work without breaking the tone. Here is my wishlist:

Idea Why It Could Work Why It Could Go Wrong
Black-market merchant sells a lightsaber Fits the criminal underworld and the idea that a lightsaber is a hot commodity Kay could look too powerful too fast
Kay finds one on a corpse Gives a grim, scavenger-style moment that suits the scoundrel life Might feel random if it is not tied to a job
Short scripted self-defense sequence Keeps the weapon special and temporary Could feel like a tease if it is too brief
Option to pawn it for credits Very Kay Vess, very scoundrel, very funny Players might rather keep it and swing it

Outlaws takes place in a period when a lightsaber would be a rare and valuable thing. If I found one in a lockbox or on some unlucky spacer’s body, my first thought as a player would be: how many credits will this fetch? That is the scoundrel’s gamble. But my second thought would be: wait, can I turn it on first? Just once? For science?

A Brief Loaner, Not a Permanent Upgrade

I do not want Outlaws to hand Kay a lightsaber and suddenly turn her into a Jedi. That would undercut the whole point of her story. What I want is a brief, risky, one-job loaner. Maybe a job goes sideways, Kay grabs a lightsaber from a fallen enemy, and the game gives me one glorious, clumsy swing before the thing gets lost, broken, or pawned. That would be the best of both worlds. It would be thrilling without overstaying its welcome, and it would keep Kay’s blaster as the star of the show.

There is also a fair counterargument: leave lightsabers to the Jedi. Outlaws already has a strong identity with Kay’s blaster, fragmentation grenades, and sneaky scoundrel tricks. The game does not need to borrow every toy from the Jedi franchise. I can respect that. A scoundrel who solves problems with a blaster and a fast talk is more interesting than a scoundrel who suddenly becomes a discount Jedi.

Even so, I cannot shake the idea. Cal got to play space pirate with a blaster. Let Kay have one wild, accidental dance with a lightsaber. Just one. Then she can go back to owing money to the wrong people, which is where she belongs. Would I trade Kay’s blaster for a lightsaber? No chance. But a brief, risky, one-job loaner? Sign me up. 😄