Star Wars Jedi: Survivor might not tell as tidy a story as Fallen Order, but when it comes to sprawling exploration, the sequel absolutely cleans up. Koboh is an alarmingly massive locale, and it keeps growing every time Cal picks up a new ability or tool. There’s plenty to satisfy players who stick to the main narrative, but doing so means skipping some of the game’s most memorable moments—like optional NPC activities that lead back to Rambler’s Reach’s cantina. In 2026, that sense of discovery still holds up, even if a couple of optional boss encounters have a nasty habit of stealing their own thunder.

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Force Tears Are Great, Until They Recycle the Good Stuff ⚔️

Survivor’s Force Tears are a blast for players who love a challenge. Some test combat, others test traversal, and a few traversal Tears require abilities Cal doesn’t get until later anyway. The combat ones, though? Those are not for the faint of heart, and a few should absolutely not be tackled early. The problem is that some Tears don’t just test skill—they also dilute the impact of bosses that should have stayed one-of-a-kind in Koboh. The two biggest offenders are the rancor fight and the spawn of Oggdo fight.

The Rancor: A Terrific First Encounter

The rancor boss fight was unfortunately spoiled in early gameplay previews, but for anyone who went in blind, it was one of the most terrific encounters to stumble upon while idly exploring Koboh. Players familiar with the series’ design language might have suspected something was up when they saw a meditation point near an open room. Still, seeing the giant monster creep out from behind a pillar is exhilarating if they hadn’t known the rancor fight would ensue once they dropped into the cavernous area.

The fight itself pulls no punches. On medium-to-higher difficulties, the rancor can quickly kill Cal in a hit or two, so deciding to fight it early is not for the faint of heart. That’s exactly what makes it memorable. It’s a “whoa” moment, a story players trade with friends, and a battle that feels like a genuine test of everything they’ve learned.

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Then Survivor starts handing out rancors like candy. Later in the game, rancors begin roaming Koboh, and the encounter is trivialized even further when players are tasked with killing two of them in one fight during the Fractured Malice Tear, found on the rooftops of the Coruscant Undercity. If only one rancor was ever found in the initial scenario, its inclusion could have stayed distinct and memorable. Instead, it loses its luster when players have to bash their heads against a wall to defeat two at once in the Tear’s tiny arena. It’s a classic case of a game not knowing when to leave well enough alone.

Spawn of Oggdo: A Surprise That Becomes a Slog 😤

The other issue—perhaps even more egregious—is that Survivor’s spawn of Oggdo boss fight couldn’t be left alone as a unique encounter, either. Players make their way through Fort Kah’lin, which is overrun with Bedlam Raiders, including B1 and B2 battle droids, and eventually find a blast door that opens beneath them. Cal will fall into this pit if a droid was able to open it beneath him, and within is the spawn of an old, nefarious enemy: Fallen Order’s Oggdo Bogdo.

This fight is also not one to be trifled with. It seems to replicate Oggdo’s moves but is much faster, and the enclosed arena players are stuck with it in fails to help at all. It is amusing to find Oggdo’s spawn in Koboh, and it once more presents a surprising moment of optional content that many players might not discover if they aren’t indulging in exploration. For a while, it feels like a secret worth bragging about.

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Then comes Survivor’s Fractured History Tear, found within Doma’s shop after players defeat the spawn. This Tear pits players against the spawn again alongside Oggdo Bogdo itself. Unsurprisingly, this fight is even more chaotic and unbalanced than having to fight two rancors, with split-second unblockables being spammed by either creature at a disturbingly quick pace. It’s the kind of fight that makes players question whether they’re having fun or just stubborn.

But what’s worse is the disruption of immersion this Tear instigates. It creates an illusory scenario and turns the spawn fight into another trivial encounter instead of remaining a unique discovery on Survivor’s most elaborately designed planet. The spawn of Oggdo should have been a “you had to be there” moment. Instead, it becomes a checklist item for completionists and a headache for everyone else.

Why These Reuses Hurt More Than They Help

Force Tears are optional, so none of this is forced on players. That’s true. But optional content still shapes how players remember a game. When a boss is reused in a confined arena with doubled-up enemies, it can feel less like a victory lap and more like a cheap encore. The original encounters work because they are surprising, dangerous, and tied to exploration. The Tears often strip away the surprise and crank up the difficulty until the only emotion left is frustration.

Encounter Original Strength Tear Reuse Problem
Rancor in Koboh Surprise reveal, high damage, memorable optional fight Two rancors in a tiny arena during Fractured Malice
Spawn of Oggdo in Fort Kah’lin Hidden pit, faster moves, great optional discovery Spawn plus Oggdo Bogdo in Fractured History

A good boss doesn’t need to be a one-trick pony, but it does need room to breathe. Jedi: Survivor has plenty of room—Koboh is huge—yet these Tears cram the best bits into claustrophobic challenge rooms. That’s a bit of a buzzkill, no matter how much players love a good lightsaber duel.

The Bottom Line for 2026 Players

Star Wars Jedi: Survivor is available now on PC, PS5, Xbox Series X/S, PS4, and Xbox One. For anyone jumping in for the first time in 2026, the advice is simple: explore Koboh, take on the rancor and the spawn of Oggdo when you find them, and don’t feel bad about skipping a Force Tear or two if it starts to feel like homework. The game’s best moments are often the ones it doesn’t repeat. The worst ones? Those are the moments when it takes a perfectly good surprise and runs it into the ground.

At the end of the day, Survivor still delivers a wild ride. It just could have kept a couple of its coolest secrets secret. Instead of turning every boss into a gauntlet, Respawn could have let the rancor and Oggdo’s spawn stay legendary. Sometimes less really is more—even in a galaxy far, far away.